This will change this time :-) Right now I am programming my own 2D multiplayer space shooter in XNA. 2D means in this case, that all action takes place on a 2D plane, but I use a 3D engine. In this blog I want to show you my progress and share the things I have learned working on my little project.
If you are interested in the current state of my game you can have a look at my pivotal tracker project.
Here are the tools, libraries etc. that I currently use:
- SunBurn 2.0 - As far as I know the best XNA graphics engine.
- Mercury - Really awesome particle engine. I can really recommend it. Also looked at DPSD but Mercury has an editor, which is a big plus.
- ParallelTasks Threading Library - TPL for XNA. The Xbox has three cpu cores. We have to use all of them! With this library this is much easier in comparison to thread programming.
- Jitter Physics - Nice multi threaded open source physics engine.
- Indiefreaks Game Profiler - Nice tool to see how much time is spend and how much memory is getting allocated in each function.
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